EA on vehicle control, single player and cops

from Claus Ludewig
The new part of the NFS series has now been officially announced. In an interview, Creative Director Kieran Crimmins explains how the game handles, single player and cop chases.

After a series of rumors, the EA publisher yesterday aired the canvas and presented Need for Speed ​​Unbound. British development studio Criterion Games has been working on the new part of the arcade racing game series since 2020, before receiving support from the creators of Dirt 5 for a few months. In an interview with IGN, Creative Director Kieran Crimmins has now commented on vehicle handling, single player and chases.

Single player campaign with car chases

In Need for Speed ​​Unbound there is a single player campaign that is played offline. A raid on a car dealership separates two friends and represents the underlying story of the new NFS. The player must recover the stolen car by advancing through the campaign, winning races and finally taking part in the Ultimate Street Race. In order to take part in illegal street races, you need to purchase access with virtual money. If you win, you will get your money back. Each player can decide for himself which race to take part in. At each race there is a battery score, which increases through daring maneuvers and therefore allows for a higher prize pool. However, the heat rating also puts you on the police wanted list. That’s how you hunt down the police. In pursuits, there are several strategies for escaping. In order not to let too many frustrations arise, the player can determine how intensely the police should act. There is also an optional spotter that can warn of the approaching police.

In Need for Speed ​​Unbound there are characters that you face in the campaign.

Source: EA

The new maneuverability of the vehicle should emerge in duels with law enforcement in particular. Each of the more than 140 cars included has its own driving strengths and weaknesses, so a Lamborghini Aventador, for example, accelerates quickly but isn’t as agile as, say, a Mazda MX-5. Various characters are incorporated into the campaign, each with their own lifestyle in terms of cars, virtual clothing and graphic / sound effects. All anime effects affect gameplay in rapper A $ AP Rocky’s Takeover Scene game mode through bursting nitro boosts, earning rewards for elegant driving. Players can choose from various anime effects. In Takeover Scene you have to conquer different areas of the map together with other players.

Each machine in the game can be fine-tuned both visually and in terms of performance. Additionally, virtual money can likely be spent on anime effects, character clothing, and character poses. In addition to the single player mode, there will also be various multiplayer modes. We reveal the first details on the next page.

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